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Taylor Fischer
Taylor Fischer
Sr Concept artist
Pittstown NJ, United States

Summary

Education Maryland Institute College of Art
BFA: illustration

Projects Include
Kingdoms of Amalur: Reckoning
Kingdoms of Amalur: Reckoning 2
Big Huge Games

Elder Scrolls Online
Dishonored (voice acting)
Zenimax Online Studios

[Unannounced]
People Can Fly

Fortnite
Epic Games

Dungeons and Dragons 5e
Wizards of the Coast

Civilization 5
Civilization 6
Sid Meier’s: Ace Patrol
Xcom: Enemy Within
Xcom 2
Firaxis Games

[Destiny Rising]
Bungie

League Of legends
Team Fight Tactics
Riot Games

[Untitled Project]
Midsummer Studios

Bestiary Box: 2,3
Kobolds of Golarion
Pathfinder 2.0
Starfinder
Paizo Publishing

Dauntless
Phoenix Labs

Spellbreak
Proletariat

Overwatch 2
Blizzard Games

Skills

Concept ArtConcept DesignDigital PaintingIllustrationUser Interface DesignParticle EffectsDrawingSketching

Software proficiency

Blender
Blender
Illustrator
Illustrator
Photoshop
Photoshop
SketchUp
SketchUp
Unity
Unity
fork particle effects
fork particle effects

Productions

    • Video Game
      Civilization Beyond Earth: Rising Tide
    • Year
      2015
    • Role
      concept artist
    • Company
      Firaxis Games
    • Video Game
      Civilization Beyond Earth
    • Year
      2014
    • Role
      concept artist
    • Company
      Firaxis Games
    • Book
      Pathfinder Society Primer
    • Year
      2014
    • Role
      Cover artist
    • Company
      paizo Publishing
    • Video Game
      XCOM: Enemy Within
    • Year
      2013
    • Role
      concept artist
    • Company
      Firaxis Games
    • Video Game
      XCOM: Enemy Unknown
    • Year
      2012
    • Role
      concept artist
    • Company
      Firaxis Games
    • Board & Card Games
      Pathfinder Bestiary box 3
    • Year
      2013
    • Role
      Illustrator
    • Company
      Paizo Publishing
    • Book
      Pathfinder: Bestiary Box 2
    • Year
      2013
    • Role
      Illustrator
    • Company
      Paizo Publishing
    • Video Game
      Civilization Brave new World
    • Year
      2013
    • Role
      concept artist
    • Company
      Firaxis Games
    • Video Game
      Civilization Gods and Kings
    • Year
      2012
    • Role
      Concept Artist
    • Company
      Firaxis Games
    • Video Game
      sid meier's civilization 5
    • Year
      2010
    • Role
      concept artist
    • Company
      Firaxis Games
    • Video Game
      The Elder Scrolls Online Tamriel Unlimited
    • Year
      2015
    • Role
      concept artist
    • Company
      Zenimax Online Studios
    • Video Game
      Kingdoms of amalur reckoning 2
    • Year
      2013
    • Role
      concept artist
    • Company
      big huge games
    • Video Game
      Kingdoms of Amalur: Reckoning
    • Year
      2012
    • Role
      concept artist
    • Company
      big huge games

Experience

  • Senior Concept Artist at Wild Blue Studios
    September 2020 - Present

  • Art Director at Madison Square Garden
    New York
    August 2020 - September 2020

  • Art Director, Designer at RNG
    United States of America
    January 2018 - January 2020

  • Concept artist/Illustrator at Paizo Publishing
    Freelance, United States of America
    January 2012 - Present

    Concept artist and Illustrator for everything from characters to environments, book borders and more!

  • Outsourcing Manager at Firaxis Games
    Baltimore, United States of America
    January 2015 - January 2015

    Outsourcing manager on mobile, title working with freelancers giving feedback and starting artists on tasks.

  • Concept artist at Firaxis Games
    Baltimore, United States of America
    January 2012 - Present

    Principle concept artist on environments, UI, and Characters.

  • Adjunct Teaching Faculty at Maryland Institute College of Art
    Baltimore, United States of America
    January 2012 - January 2013

    Teaching classes on concept art and production level design for characters, UI and environments.

  • Concept Artist at Big Huge Games
    timonium, United States of America
    January 2012 - January 2012

    Principle concept artist on environments characters and UI

  • Concept Artist at Zenimax Online Studios
    Hunt Valley, United States of America
    January 2010 - January 2012

    Principle concept artist working on environments characters and more.

  • Concept Intern at Big Huge Games
    timonium, United States of America
    January 2010 - January 2010

    Concept intern creating production quality work

  • Concept intern at Firaxis Games
    Sparks, United States of America
    January 2009 - January 2010

    Concept intern on production work and user interface.